• -31,50 €
Comprar Granada: Last Stand of the Moors 1482-1492 en Jugamos Otra
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  • Comprar Granada: Last Stand of the Moors 1482-1492 en Jugamos Otra
  • Comprar Granada: Last Stand of the Moors 1482-1492 en Jugamos Otra
  • Comprar Granada: Last Stand of the Moors 1482-1492 en Jugamos Otra
  • Comprar Granada: Last Stand of the Moors 1482-1492 en Jugamos Otra

Granada: Last Stand of the Moors 1482-1492

104,00 €
72,50 € Ahorre un 31,50 €
Impuestos incluidos
>Regístrate y ganarás 7 puntos/1,40 € Regístrate y ganarás 7 puntos/1,40 € (Cada 10,00 € gastado = 1 punto, 1 punto = 0,20 € de descuento).
Tu carrito sumará 7 puntos que se pueden convertir en un cupón de 1,40 €.

Nº de jugadores: 2

Desde : 14 años

Duración : 180 - 240 minutos

Idioma: Inglés

Estado: SEGUNDA MANO

Cantidad
En stock. Recíbelo en 24/48 horas

El juego es de segunda mano, su estado es bueno, mejor ver fotos.

 

Granada: The Last Stand of the Moors, 1482-1492 is a game for two players in which they will decide the outcome of this decisive historical episode in less than 4 hours.

Units are represented by blocks depicting their strength but also their origin: Castilians, Aragoneses, Leoneses and mercenaries for the Catholic player, and different clans like Banu Sarray, Zegríes, Banu Bannigas and proper Nasrids for the Muslim player.

The map is point-to-point, covering the ancient Nasrid Kingdom in southeast Iberia (present-day Spain). Granada, the capital, is the jewel of the realm: the game ends if it falls into the Catholic player’s hands.

Each season, players receive a predetermined number of cards which they can use to move their armies and fleets or rally new units. When a battle occurs, each regiment is summoned by the play of one card of its nationality, so as Tamerlan said: ”It is better to be present with 100 soldiers than absent with 1.000.” In other words, be sure you have the right cards to send your troops into battle.

As an almost Renaissance war, different weapons will also be present. Cavalry charges and crossbows will be extremely dangerous if well combined, whereas artillery will have a significant value when maintaining or defending sieges. Your fleets will fight for sea control, enabling the transport of North African reinforcements, Catholic naval movements or blocking sieged ports.

Balanced and historically accurate, the game is easy to learn but difficult to master. The Catholic player will have to decide which invasion route to choose and whether he will create a massive army, leaving the Muslim player time to reinforce his strongholds, or go for a quick campaign where losses will be difficult to replace. The Nasrid player, on the other hand, will enjoy a central position but he will need to be cautious about the internal problems that can arise— the Boabdil revolt is almost an inevitable danger to face and crush.

As the Catholic player, will you gain fame and glory accomplishing the Reconquista and enlarging your kingdoms in one unified powerful state? And as the Muslim player, will you resist and save Granada or will you become the last King of the Nasrid dynasty?

 

Página del Juego en la BGG

Gra2 - SEGUNDA MANO - Caja 491
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